Only you will be able to view the secret. To do so, go to the Secrets tab of any article while you are editing it create a new secret! After creating it, use the bbcode tag you will get to embed it anywhere on the article (you can also embed it in other parts of the world). categories, maps, timelines, events.).įinally, you can also make a specific section of an article private while letting the rest of it be public. You can find similar settings in any other content type of your world (i.e. To change the visibility of an individual article, edit it, go to the Access tab, and use the drop-down to choose between Private and Public. If you don't want your players to see anything at all, you can just set the whole world private from world settings. Note that privacy features are Guild-only (starting from the lowest tier, Journeyman). The last thing any GM wants is their players sneaking into the secrets of the campaign, right? Well, World Anvil provides you with various tool that let you define exactly which parts of the world are public or private. More information in the Player Workflow Guide. You can only edit them after they create them and specifically give you edit access to their characters. Note that, as a GM, you can't create your players' character sheets. will directly embed the block in any article: You can link to this block using the code you will find at the bottom of the block when you are viewing it. Just fill in the different fields with the stats of whatever you are creating and click the save button! If the Choose your sheet drop-down at the top of the page has a list of different kind of blocks for your selected system, then you are in luck! Just select your preferred option and click the Create a new sheet button. To check if your system has block templates, just go to the Statblocks -> Your Statblocks section (which can be found in the sidebar). More information: Guide to Block Templates Creating templates is an advanced feature that requires a Grandmaster subscription. The system does not have block templates, so you won't be able to create statblocks until someone creates the templates.This is the case for popular systems such as dnd 5e, Genesys, and Pathfinder. The system you are running has block templates, so you only need to choose from a drop-down and fill in a form. Using the Statblocks feature you can create blocks for your NPCs, creatures, items, and more. To embed a map, type [ followed by the first characters of the map's name and choose from the dropdown! Here you can see an embedded map that showcases various map features, including the direct map linking: After saving the marker, clicking on it will take you to the second map. The map need to be already uploaded to World Anvil. To do that, create a new marker in the generic world or region map and, in the Where does it link to? section, choose the detailed map (such as a city) in the dropdown. You can use this feature to allow your players (or yourself) to access a very detailed map from the generic one, which works as a fancy zoom! Additionally, you can link a pin to a map so that when you click it a new map will open. Pins can contain a short description as well as links to articles about the location. Once the map is uploaded, you can add pins to the map to highlight important locations. First, you need to upload the map to world anvil from the Maps page, accessible from the left sidebar. However, it has some very useful features to browse and edit pins or labels. Remember to use the Military Conflict template for wars and battles too! You can find more information on timelines in the Guide to Timelines. Once the timeline is created (you can do so from the Timelines link in the left sidebar), you can start creating new historical entries with as much detail as you want. Use a master timeline to show the events that affected the whole world, and parallel timelines for smaller-scale events (affecting a single place or person, for example). You can use Timelines to show the historical events that lead to the campaign you are going to run.
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